PreSnap › How we measure

📐 How we measure

The math behind every number in PreSnap. Football is a numbers game: we want yours to be honest, consistent and useful for practice.

1. What we measure (and what we don’t)

We measure decisions inside the game: whether you picked the right answer, how long it took and in what situation. We do not measure talent, intelligence or fitness. A high rating means you read this game’s plays well; it does not replace a coach or the field.

2. What we record on every play

Every play stores, only on your device:

3. Read Rating (0 to 100)

The rating combines three parts, always using your last 60 plays:

4. Adjusted accuracy: removing luck and weighting difficulty

With 2 options, guessing is right 50% of the time; with 3, 33%. So adjusted accuracy is (accuracy − luck) ÷ (1 − luck). Example: 75% right with 3 options becomes (75 − 33) ÷ (100 − 33) = 62% adjusted accuracy. Always guessing scores 0%.

Harder plays count more in the average. The weight starts at 1.0 and grows like this (up to 2.0):

5. Speed: expected time by type of play

A hot read against Cover 0 must come out fast; a progression to the 3rd read takes longer. So we compare your time with an expected time:

6. QB Brain

Six ratings from 0 to 99 show where you are strong and what to practice. Each appears only after a minimum number of plays:

7. Reliability and trends

Every rating shows how many plays it is based on. Up to 15 plays reliability is low, 15 to 40 is medium and above 40 is high.

Ratings vary naturally from day to day. So we only show ▲ or ▼ when a change is clearly bigger (1.5 times) than normal variation for the number of plays; otherwise you see “≈ steady”. When the arrow appears, the improvement is real.

8. Coverage grid

The grid shows your accuracy against each defense (Cover 0 to 4 in NFL style; man, zone, two-deep and blitz in flag). On coverage-reading plays it also shows what you confuse most, for example “Cover 3 read as Cover 1”. It is the most direct map of what to practice.

9. Scale and levels

10. Limits

Ratings only measure decisions inside this game. They are not a medical, psychological, educational or cognitive assessment, and the scale is PreSnap’s own, not a scientific standard. Weights and expected times follow common quarterback-training principles and may be tuned as we learn from more data. All data stays on your device.

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